🎯 Coinche guide
Coinche rules — how to play Coinche online
Coinche (or belote coinchée) is the bidding-auction cousin of classic Belote — the same 32-card deck and trick play, but instead of a turned-up card the teams bid a target score and a trump. Here is everything you need to start playing.
The deal & the goal
Four players in two partnerships (2 vs 2) sit across from their partner. The 32-card deck is dealt out completely — eight cards each, with no turned-up card. One team then contracts to take at least a chosen number of card points with a chosen trump, and must deliver on it to score.
The auction (bidding)
Starting left of the dealer, each player in turn either bids or passes. A bid names a value (from 80, rising in steps of 10 up to 160, then Capot) and a trump — a suit, or Sans Atout (no-trump) / Tout Atout (all-trump). Each new bid must be higher than the last.
When three players pass in a row, the last (highest) bid becomes the contract. If everyone passes, the hand is redealt.
Coinche & surcoinche (doubling)
This is what gives the game its name. If the defending team believes the contract will fail, they can “coincher” — double the stakes. The contracting team, if confident, can answer with “surcoincher” — redouble. The score for the hand is multiplied accordingly, so a coinched contract that goes down is a heavy swing.
Sans Atout & Tout Atout
Sans Atout (no-trump) and Tout Atout (all-trump) are special contracts with their own card-point tables, so the total on the table stays balanced. They reward reading the hand rather than raw trump length, and add real variety to the auction.
Scoring
If the contract is made, the contractors score their card points (plus the bid and any bonuses); if it falls (chute), the points go to the defenders. A capot (every trick) is worth the maximum. Declarations and belote-rebelote count on top, and the score sheet is normally rounded to the nearest ten. The match runs to 1000 points.
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